By sucking in a foe or object, Kirby can spit them back out to damage other enemies, but certain things can be swallowed instead to give Kirby special abilities. Like the Kirby games before it, the pink puffballs main way of dealing with enemies is inhalation. For Kirby 64: The Crystal Shards, it’s new idea was the concept of mixing powers. The original titles focused on building more and more on the core ideas to figure out how best to express the ideas of absorbing enemy powers, but Kirby 64 would be the first in a line of games that would focus on introducing one central gimmick to play with that isn’t retained in future titles. As the start of a second era of the series, it also marked a change in the design direction Kirby games would take. Kirby 64 wasn’t just taking the first steps into a new dimension though. While the graphics are certainly 3D models, Kirby 64: The Crystal Shards seemed sheepish about the prospect of Kirby walking around with complete freedom, so instead, the sidescrolling platforming of the original series was retained and just adapted to move through 3D worlds, making what people now call a 2.5D game. With the release of the Nintendo 64, it was time for the Kirby series to enter its second era, one that begins with what is technically its first 3D title.
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